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Puzzles don't quite leave a lasting impact, although if their job was to provide some respite and new depth to Cereza's combat, then they've served their purpose.īayonetta Origins: Cereza and the Lost Demon was reviewed on Nintendo Switch, with a code provided by the publisher. Combat is a fun frenzy once you really acclimate to its dual Joy-Con system, although it greatly fails Cereza after her narrative growth, and Cheshire's indestructible nature goes a fair way to undoing its more graceful notes. I've really come to appreciate the new side of Cereza, and the compelling new tale PlatinumGames has found to tell for the established hero. There’s a lot to learn, bucket loads to kill, and countless ways to accidentally kill your team of Grey Knights. It takes the well-established XCOM method of doing turn-based strategy RPGs, dials it up a notch, and throws it headfirst into the Eye Of Terror. If you came here looking for a deep puzzler, you'll leave bitterly disappointed, but if a change of pace from combat is all you're looking for, perhaps these little tasks will suffice.īayonetta Origins is a neat little adventure. Warhammer 40,000: Chaos Gate: Daemonhunters is a complex game. It's nothing too mentally taxing, and the puzzles instead act as a nice, brief change of pace from combat, instead of standing on their own as outright memorable experiences. These tests are generally quick, perhaps tasking you with moving Cereza and Cheshire intermittently through a small maze, or hopping between moving platforms before they disappear. "I've really come to appreciate the new side of Cereza"Īlongside combat is the occasional puzzle, and they're a pleasant but forgettable bunch. Any initial frustrations over the dual Joy-Con system is quickly a faint memory after a few hours, and Bayonetta Origins hits its stride as a sturdy action-packed affair. Without the threat of combat ratings and time-sensitive pressure, you can take everything at your own pace, planning out which enemies to shackle first as Cereza, and which to lay into as Cheshire.

The somewhat missed potential is actually a real shame, because otherwise the combat is a nice step back from the breakneck pace of the Bayonetta trilogy. Gracefully dodging and countering is key to combat, but this ultimately feels pointless when Cheshire is such an indestructible force of nature in the heat of combat. It's game over if Cereza's health plummets to zero, but if Cheshire takes a hit too many he merely reverts back to his stuffed toy form, shackled there for a few moments while his health regenerates. The flipside of Cheshire being the muscle is that he's also largely expendable. Bayonetta Origins is all about Cereza overcoming her personal fear and vulnerability, and combat fails to live up to this narrative promise by having Cereza constantly incapable of holding her own against any foes whatsoever. Cereza is restricted to immobilizing foes, and can't outright kill them, so without Cheshire in your corner, the young witch is a tad helpless. This is really Bayonetta Origins' true Achilles Heel in combat – Cereza is the brains, and Cheshire is the brawn.
